play-cricket.com procedures - 5

Inputting scorecards

The bulk of the responsibility falls upon the home team to forward the result of a match, but it is important that the away team also checks that all details are correct.

The most vital part of the process is that of 'Inputting the Summary Result' correctly (see 5.2 below) by the home team.

 The home team should also input the full scorecard for both innings as fully and as accurately as possible.

The away team should then check the Summary Result and the scorecard for both innings. Particularly at 3rd XI level, the two scorebooks are not always both complete and accurate. It is advisable for the away team to carefully check that their players' contributions are entered correctly.

5.1 Finding the fixture

All your club’s League and knock-out Cup matches have already been set up via the League website (http://ldcc.play-cricket.com). To find the game you wish to deal with, logon to your club’s site, and click the red 'Admin' button that then appears in the log in area of the screen. This will give you access to the site administrative functions; the most noticeable difference (see below) will be that, instead of the site colours, all of the headings, menu options etc., will appear in black and white only. If you are putting in the scorecard after the game, select the 'Results' menu option on the left hand side.


First of all, you will need the scorebook with the match details to hand. If you select 'Results', a list of your club’s elapsed games will be displayed (see below). Select the game you wish to input scorecards for via the menu option.




There are several options available; these can be selected using the icons to the right of each result.
 
 C
 
confirmed – initially this will be set to a cross. Once the scorecard has been input, this should be clicked, to indicate to the League site administrator that this has been done; the icon will turn into a tick.
 v view result – allows the user to view, but not change, the result details.
 e

 
edit result – allows the user to add or change details of the result; the basic details (date, time, scores, result, points etc.) cannot be changed (they are locked by the League site administrator). This icon should be clicked to initiate the process of adding scorecards (see below).
 r  report – allows the user to add or edit a report of the match.

When you click on the 'edit result' icon, the screen below appears:

5.2 Inputting the summary result





When you edit the result of a fixture, you will first be asked to enter the Summary Result. This is most vital part of the process.
 
Use the pull down options to show the result, the toss and who was home/away. Enter the runs, wickets and overs for each innings. Click the appropriate bullet button to show who batted first, and also to indicate if an innings was declared.
 
The fixtures have been input centrally by the L&DCC league, so there are additional extra entries for points, which do not appear if your club enters the fixture itself. These need to be entered carefully, as they directly feed the league table.




When you enter the result, this will automatically generate basic points, e.g.

Team X won … 20 points to Team X

Team Y conceded … 25 points to Team X and 10 points deducted from Team Y

Abandoned … 5 points each team  etc

So you only need to enter the additional batting and bowling bonus points.

For the winning team, only their first innings batting bonus points, if they retain them, or their bowling points if batting second after losing the toss.

For drawing or losing, bonus points from both innings.

5.2.1 Bonus Points to be ENTERED

Batting bonus points may be awarded up to and including the 55th over of the first innings (45th over at 2nd and 3rd XI level) and for the whole of the second innings.

If a team batting first declares, or is all out, before or on the completion of 55/45 overs and wins, all batting bonus points awarded will be retained in addition to the 20 points for a win. But no bowling bonus points.

If a captain loses the toss and his team bowls first and wins, all bowling bonus points awarded will be retained in addition to the 20 points for a win. But no batting bonus points.

Teams drawing or losing a match will retain all bonus points awarded.

1st XI matches:

Batting: - 1 point at 100 runs, 2 points at 130 runs, 3 points at 160 runs, 4 points at 190 runs and 5 points at 220 runs

2nd XI and 3rd XI matches:

Batting: - 1 point at 100 runs, 2 points at 125 runs, 3 points at 150 runs, 4 points at 175 runs and 5 points at 200 runs

At all levels :

Bowling:- 1 point for 2 wickets, 2 points for 4 wickets, 3 points for 6 wickets, 4 points for 8 wickets and 5 points for 10 wickets (full points if less than 11 batsmen available).

5.2.2 Which points NOT to enter

If a captain wins the toss and his team bowls first and wins, the team does NOT retain bowling (nor batting) bonus points, so please do not enter them.

If a team batting first continues beyond the completion of 55/45 overs and wins, the team does NOT retain batting (nor bowling) bonus points, so please do not enter them.

Other points are generated automatically, so please do NOT enter them : 

20 points for a win.

Tied matches: 15 points will be awarded to each team.

Matches abandoned without a ball being bowled will be regarded as 'abandoned' and each team will be awarded 5 points.

Matches abandoned after the start due to weather and/or light conditions will be regarded as 'no decision'. In 'no decision' matches each team will be awarded 5 points (unless a team has gained and retains more than 5 bonus points, see Special Case below).

In the event of a team defaulting on a league fixture, 10 points will be deducted, and 25 points will be awarded to its opponents.

5.2.3 Special case - 'no decision' matches

In 'no decision' matches each team will be awarded 5 points, or will retain its bonus points gained (if more than 5) if more than 15 overs of the second innings have been completed.

When you enter a 'no decision' result, 5 points are generated automatically for each team. Where a team retains more than 5 points from a 'no decision' result, this is a special case which the play-cricket system cannot deal with neatly at the moment. In this case, manually credit the additional bonus points as batting bonus points, so that these are added to the 5 points generated automatically.

If, for example, a team had gained 7 bonus points when the match was abandoned, then manually enter 2 batting bonus points for that team. Thus they will be awarded 7 points in total for the 'no decision' result.

5.2.4 The Highlights box

Note that our L&DCC league requires the score after 55 overs (45 overs at 2nd XI level), which play-cricket does not ask for. Use the Highlights box (at the foot of the summary screen) to enter this, and also any individual performances of note (batsmen scoring 30 or more, bowlers taking 3 or more wickets, hat tricks, notable partnerships, etc). For example:

Score after 55 overs of first innings: Bootle 187-7
Bootle: 220-7d (60 overs) (Williams 67, Smith 33*; Webb 6-45 inc hat trick)
Northop Hall: 208-9 (52 overs) (Jones 55, Kennedy 35; Smith 3-23)
Result: match drawn


 

5.3 Checking the teams

 



When you have entered the Summary Result, next, click the link to confirm the team for your club (link 2). This will take you to the following screen:

The last team that you input will automatically be displayed here, so that all you need to do is make any changes. As you can see, this is more or less identical to the screen used to select the team (see previous section 'Selecting your team' ), but has the batting order down the left hand side; make any changes that might have occurred to the team in the method previously outlined, and then give each team member their position in the batting order on the day. Don't forget to check the buttons showing the captain and wicketkeeper.

When you are happy that all is correct, press the 'Save Team' button; you will be taken to an identical screen for the opposition. Repeat the process above for the opposition team; take care in making changes to the team to ensure that you choose the right players from their squad and/or database. If you have to add a new player, try to be as accurate as possible with the name.

Once you have got the opposition team sorted out, again press the 'Save Team' button. This time, you will be taken to a screen that will look like this:

5.4 Inputting the scorecards – batting

This is the top half of the screen; as you can see, it deals with the batting details of first innings. The team you have input appears in the correct batting order; now you can start putting in the match details.
 
Click on the '
How out' field for the first batsman; this will become highlighted. Then choose the mode of his dismissal from the pull down list, and it will appear in the box. If the method of dismissal involves a fielder (caught, stumped or run out), then the 'Fielder' box will automatically be highlighted, and you can then choose the fielder involved; the highlight will then move to the 'Bowler' field, ready for you to choose the bowler involved. If the batsman is out lbw, bowled or hit wicket, the highlight will go straight to the 'Bowler’' field; for all the other 'how outs', the highlight will go to the next batsman's mode of dismissal. Having entered out how the batsman was, or was not, dismissed, you can then enter the details of his innings. If the player actually batted, the only mandatory field is runs, but if you have the other details then you can input them, and they will be stored and used in the statistics. 
 
Repeat the process for the other ten players, choosing the 'did not bat' option where appropriate, so that all players appear on the scorecard. Don’t forget to add the '
extras' and any 'penalty runs'! If the figures don't add up, then you will get a warning message; please check and correct the figures so that they are accurate. Then fill in the details of the fall of wickets. 

 

Most scorebooks will have the score at the fall of wicket and the batsman out (mandatory for 1st and 2nd XI). Type in the scores at the fall of each wicket, then click on the first ‘batsman out’ field, and pick on the name of the batsman dismissed in the pull-down list. Also (optional) complete the ‘batsman not out’ info. Carry on until you have done all the wickets to fall. You can now move on to the bowling analysis (below).

Useful Hint for Speedy Input

The scorecard entries use pull down menus, so when you enter the batsman, bowler or fielder, you get a pull down menu with the team players' names. Likewise, How Out is a pull down of modes of dismissal.

It is a lot quicker just to tab to the box and type the first letter. For example, if John Smith is the batsman, tab to the box and type the letter J, and the first named player with initial J will fill in without needing to use your mouse with the pull down menu. If Joe Bloggs is listed at number 4, and John Smith is listed at number 8, then Joe Bloggs will appear first, so keep tapping letter J until John Smith appears in sequence.

Then tab to the How Out box, and type b for bowled, or c for caught, and it's quicker.


5.5 Inputting the scorecards – bowling
 



The bowlers who have taken wickets during the innings, which are input above, will automatically appear in the analysis, along with the number of wickets taken. So all you need to do here is add the rest of their analyses, along with the number of wides and no balls they bowled (optional), plus the figures of any players who bowled in the innings but did not take a wicket. Once again, if the figures don't add up, there will be a warning message; it may be more difficult to check and correct than the batting, but please try to do so.

If you wish to clear a field at any time, click on it and either press the '
Clear' link, or the 'Delete’' button on your keyboard. Another couple of handy hints: instead of using the mouse to click on the next field you wish to type in, you can use the Tab key to move to it, and pressing the 'Esc' key will undo the last thing you did, if you have made a mistake.

Once you are happy with everything, click the '
Save Scorecard' button, and repeat the process for the second innings. After you have saved the scorecard for the second innings, the full scorecard that you have put in will be displayed in 'read only' format, for you to check (see below).

5.6 Viewing the scorecards



If you are not happy with what is there, then click the link at the top of the page to go to the part you wish to change.

Otherwise click the 'Back to results' link (link 7), and you will be taken back to the results list, where you can confirm that you have completed the scorecard.

5.7 Away team checking scorecard

Having selected the game to check via the club's website (see 'Finding the fixture' above), the away team's administrator should first visually check the details input against the written scorebook or scorecard of the game by selecting the 'View scorecard' link (link 6). If all the details input are correct, then all there is to do is click on 'Back to results' add your own report and pictures (if desired), and set the 'Confirmed' flag (see 5.8 below). If there are changes to be made, follow the procedures below.

Checking and changing teams

The process is broadly the same as that for the home team inputting the teams for the game (see '
Checking the teams' ). Pay particular attention to your own team:

Have any changes been made correctly?

If there is a choice of players with the same surname, has the correct one been chosen?

Have the names of any new players added been spelt correctly?

Is the batting order correct?

Are the correct captain and wicketkeeper selected?

If any details are incorrect, then follow the instructions in 
'Picking a team' and 'Adding a player' (see previous section). It is probably prudent to check the home team, just in case (two pairs of eyes are always better than one!), but it is highly unlikely that such a mistake should be made; after all the home team’s administrator should know his own players!

Amending the scorecard

Again this is a repeat of the process Inputting the scorecards. Items to be particularly aware of for the away team are:

Correct fielders effecting catches, stumpings and run outs

Correct scores against batsmen

Fall of wicket information correct

Correct bowling analyses against bowlers

Don't forget to save any changes to the scorecards by clicking the 'Save Scorecard' button.

When you are happy that what is on the scorecards is correct, then click on 'Back to results', where you can confirm that you have completed the scorecard.

5.8 Both teams confirm the scorecard

Once you have added all the scorecard details, you should return to the list of results using the ‘back to results’ link. Then just click the 'confirmed' icon next to the game (described in 5.1 ) to set it to a tick, to let the League Site Administrator know that you have completed your part of the process. This should be done by Tuesday evening following the game.



 

5.9 Viewing the statistics

Centrally, the figures you have put in will, after a short while, appear as part of the statistics on the League website.

Once you have submitted your result, it will appear in the updated list of divisional results by date

http://ldcc.play-cricket.com/scoreboard/results.asp
and also on your own club's Play-cricket website against your team's results.

Once you have submitted your result, it will appear in the updated league table.
http://ldcc.play-cricket.com/leaguetables/leaguetable.asp

Once you have submitted your result, it will appear in the Results Report search of divisional results by date, along with the league table of results. Results Report also shows bonus and other points recorded, by individual result, which other formats do not show.

http://ldcc.play-cricket.com/leaguetables/resultsReport_Search.asp?

Your own players will also be able to view their own statistics individually on your club's own website. The Cricket Statistics package gives your club averages ready done each week, as well as lots of ways of searching the figures, and other statistical information. If you have any queries above, contact the play-cricket helpdesk (details at the top of the admin section pages).

Once you are familiar with the system, adding a scorecard should take no more than about 15 minutes per game.
 
1 Introduction
1.1 Background
1.2 Acknowledgements
. .
2 Registering as a user
2.1 Registering as a user of play-cricket
2.2 Registering as a user of your club's site
2.3 Getting admin rights for your club's site
2.4 Links to clubs' play-cricket sites
2.5 Lost club administration access to play-cricket
. .
3 Selecting your team
3.1 Finding the fixture
3.2 Picking a team
3.3 Adding a player
3.4 Saving and publishing the team
. .
4 Setting up squad members
4.1 Editing a squad
. .
5 Inputting scoreboards
5.1 Finding the fixture
5.2 Inputting the summary result
5.2.1 Bonus points to be ENTERED
5.2.2 Which points NOT to enter
5.2.3 Special care - 'no decision' matches
5.2.4 The Highlights box
5.3 Checking the teams
5.4 Inputting the scorecards - batting
5.5 Inputting the scorecards - bowling
5.6 Viewing the scorecards
5.7 Away team checking scorecard
5.8 Both teams confirm the scorecard
5.9 Viewing the statistics